Game Academy 2D: Angry Animals!
1.2 Thinking of Heroes (visual design)
Who is our hero? And why is this critter so mad it has turned... Let's discover. Before we draw the hero , let’s brainstorm personalities and reasons for seeing red!!.. Write your ideas for names and back stories on a sheet of paper. (Write your ideas for names...
Learn to make your own game, from start to finish. Here’s a quick tour of the sections:
Roaring Start
WHOOOooosh– Pop!! The course starts with a bang as you create a first character, teach it to fly and… crash into stuff! You’ll learn what it takes to knock out a prototype, a first working version of your game. Fast and fresh: we zip along quickly to cover the bases on the way to your home run. Let’s go, Big Hitter!
(illustration?)
Bells and Whistles
With a solid first version completed, its time to add on the bells and whistles to your game. You’ll learn everything you need to add features that bring sparkle and shine to your game—visual effects, points and power ups, backgrounds that sizzle, new challenges and levels…
(illustration?)
Extra Depth
This final section serves as a Reference Manual that dives deep into every type of component integral to games. Check it out as often as you want, as soon as you want. If there’s a topic you love that we only touch upon during the Roaring Start or Bells and Whistles, then come to the Extra Depth section to spend as much time as you want exploring your favorites. Art, animation, design, logic— it’s all here in the realms of…
The Great Map of Game Making
(map)
Take your time touring and savoring the delights of each region.
(Icons for sections)